Use a custom game engine? Need to render some of your models for marketing purposes? dim3 Inspire's built in exporters for Wavefront Object and Alias FBX, along with its exporter API for writing your own plug-ins, is just the thing you need.
To export a single pose of a model in a simple, human readable format then export the model to Wavefront Object (.obj).
To export the entire model, bone structure, and all animations then export the model to Alias FBX (.fbx).
Download a sample Alias FBX exported model.
There is not much documentation, but for the brave of heart you can write your own exporter and plug it into Inspire. Click below to download the source code for the Alias FBX plugin (long and difficult sample handles all animations, poses, etc...) and for Wavefront Object (easy sample exports the model at its current pose).
Download the sample XCode projects.
Render your models in Cheetah3D using the Alias FBX exporter
Use your animations in other game creation applications, such as Unity.